/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
import net.sf.l2j.gameserver.instancemanager.CastleManorManager.CropProcure;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Manor;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2ManorManagerInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2Item;
import net.sf.l2j.gameserver.util.Util;

@SuppressWarnings("unused")
public class RequestBuyProcure extends L2GameClientPacket {
	private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
	private int _listId;
	private int _count;
	private int[] _items;
	private List<CropProcure> _procureList = new FastList<CropProcure>();

	@Override
	protected void readImpl() {
		_listId = readD();
		_count = readD();
		if (_count > 500) // protect server
		{
			_count = 0;
			return;
		}
		_items = new int[_count * 2];
		for (int i = 0; i < _count; i++) {
			long servise = readD();
			int itemId = readD();
			_items[i * 2 + 0] = itemId;
			long cnt = readD();
			if (cnt > Integer.MAX_VALUE || cnt < 1) {
				_count = 0;
				_items = null;
				return;
			}
			_items[i * 2 + 1] = (int) cnt;
		}
	}

	@Override
	protected void runImpl() {
		L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		// Alt game - Karma punishment
		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
			return;
		L2Object target = player.getTarget();
		if (_count < 1) {
			sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		long subTotal = 0;
		int tax = 0;
		// Check for buylist validity and calculates summary values
		int slots = 0;
		int weight = 0;
		L2ManorManagerInstance manor = target != null
				&& target instanceof L2ManorManagerInstance ? (L2ManorManagerInstance) target
				: null;
		for (int i = 0; i < _count; i++) {
			int itemId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			int price = 0;
			if (count > Integer.MAX_VALUE) {
				Util.handleIllegalPlayerAction(player,
						"Warning!! Character " + player.getName()
								+ " of account " + player.getAccountName()
								+ " tried to purchase over "
								+ Integer.MAX_VALUE
								+ " items at the same time.",
						Config.DEFAULT_PUNISH);
				SystemMessage sm = new SystemMessage(
						SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
				sendPacket(sm);
				player.closeNetConnection(); // kick
				return;
			}
			L2Item template = ItemTable.getInstance().getTemplate(
					L2Manor.getInstance().getRewardItem(
							itemId,
							manor.getCastle()
									.getCrop(itemId,
											CastleManorManager.PERIOD_CURRENT)
									.getReward()));
			weight += count * template.getWeight();
			if (!template.isStackable())
				slots += count;
			else if (player.getInventory().getItemByItemId(itemId) == null)
				slots++;
		}
		if (!player.getInventory().validateWeight(weight)) {
			sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
			return;
		}
		if (!player.getInventory().validateCapacity(slots)) {
			sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
			return;
		}
		// Proceed the purchase
		InventoryUpdate playerIU = new InventoryUpdate();
		_procureList = manor.getCastle().getCropProcure(
				CastleManorManager.PERIOD_CURRENT);
		for (int i = 0; i < _count; i++) {
			int itemId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			if (count < 0)
				count = 0;
			int rewradItemId = L2Manor.getInstance().getRewardItem(
					itemId,
					manor.getCastle()
							.getCrop(itemId, CastleManorManager.PERIOD_CURRENT)
							.getReward());
			int rewradItemCount = 1; // L2Manor.getInstance().getRewardAmount(itemId,
			// manor.getCastle().getCropReward(itemId));
			rewradItemCount = count / rewradItemCount;
			// Add item to Inventory and adjust update packet
			L2ItemInstance item = player.getInventory().addItem("Manor",
					rewradItemId, rewradItemCount, player, manor);
			L2ItemInstance iteme = player.getInventory().destroyItemByItemId(
					"Manor", itemId, count, player, manor);
			if (item == null || iteme == null)
				continue;
			playerIU.addRemovedItem(iteme);
			if (item.getCount() > rewradItemCount)
				playerIU.addModifiedItem(item);
			else
				playerIU.addNewItem(item);
			// Send Char Buy Messages
			SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
			sm.addItemName(rewradItemId);
			sm.addNumber(rewradItemCount);
			player.sendPacket(sm);
			sm = null;
			// manor.getCastle().setCropAmount(itemId,
			// manor.getCastle().getCrop(itemId,
			// CastleManorManager.PERIOD_CURRENT).getAmount() - count);
		}
		// Send update packets
		player.sendPacket(playerIU);
		StatusUpdate su = new StatusUpdate(player.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}

	@Override
	public String getType() {
		return _C__C3_REQUESTBUYPROCURE;
	}
}
